The combo system, which is what CABAL
is famous for, gets revamp when they launched Episode IX: Rising Force because
the skills’ cooldown times have been set to fixed values. This is not good for veteran
players who are already familiar with the old system and already got their
rhythm in doing combos with their characters. Unfortunately, the skills’
cooldown from 1.0 second to 3.0 or 6.0 seconds up is a hassle for players when executing
combos. The combos are sometimes either canceled or cut in the middle of using
skills due to the cooldown times. Players were requesting for the old skill cool
down system to return because it is believed that it was better than the new
one. Skill cooldown is very important to players like me who are dependent on
strong skills which have short casting times, short cooldown times and high
damage that we can obtain as our level increases. Because of the revamp, the
effectiveness of the combos will be minimal. Players like me are very
comfortable with the old combo system where the skill cooldown depended on the
level of the skill.
As for me, I would suggest to
return the previous cooldown system of the skills for all the classes. On the
other hand, I can also understand that they want to change the way players use
the combo system by experimenting with new ones and giving other skills a
chance to be used when activating a combo. This will give more unique outcomes
when using the skills and lessen the repetition of the skills that are being
used.
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