Capcom learned a few lessons about market saturation over
the past two years, Resident Evil: Revelations producer Masachika Kawata told
Video Gamer. In terms of Resident Evil launches, Kawata said, "I think
certainly looking at the last year or two, there probably were a few too
many."
Additionally, Kawata said that Capcom "learned last
year that putting on a lot of titles would not necessarily win over
gamers."
Capcom dropped four Resident Evil games throughout 2011 and
2012: The Mercenaries 3D, Revelations, Operation Raccoon City and 6. Next in
line is Resident Evil: Revelations, the 3DS game, coming to Xbox 360, PS3, PC
and Wii U in May.
Kawata noted that altering the Resident Evil launch pattern
alone wouldn't make the games better, but it could be part of a solution.
"At the same time, I don't think we should just stagger
them out artificially because that's the solution to the problem we have."
he said. "We should always start by asking how do we make the games
better. And if the solution to making the games better is to have a more
staggered release than we've had recently then that's something we'll do. But
we'll do it for that reason and not just for flipping what we've done
already."
Source: Joystiq
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